ReteEngine 1.0
A rules engine and builder
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ReteProgram.CriticalCell Class Reference
Inheritance diagram for ReteProgram.CriticalCell:
ReteCore.Cell

Public Member Functions

override bool Equals (object? obj)
override int GetHashCode ()
Public Member Functions inherited from ReteCore.Cell
override bool Equals (object? obj)
override int GetHashCode ()
override string ToString ()

Properties

string Status [get, set]
Properties inherited from ReteCore.Cell
String Id [get, set]
int Value [get, set]

Additional Inherited Members

Protected Member Functions inherited from ReteCore.Cell
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 When a property value changes, this method is called to raise the PropertyChanged event. The CallerMemberName attribute allows the caller to omit the property name when calling this method, as it will automatically use the name of the calling property. This simplifies the code and reduces the likelihood of errors when raising property change notifications. Observers can subscribe to the PropertyChanged event to be notified when a property value changes, enabling features like data binding in UI frameworks.
Events inherited from ReteCore.Cell
PropertyChangedEventHandler PropertyChanged
 The PropertyChanged event is raised whenever a property value changes. Observers can subscribe to this event to be notified of changes to the properties of this class, allowing for responsive updates in scenarios such as data binding in user interfaces. The event handler receives the name of the property that changed, enabling observers to react specifically to changes in certain properties if needed.

The documentation for this class was generated from the following file:
  • ReteProgram/RuleBuilder.cs